Stellaris shield hardening. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Stellaris shield hardening

 
 Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite goodStellaris shield hardening If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield

If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Yes, I'll attack the frigates yada yada. ago. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Description. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. My ships slots are half armor, 25% crystal, 25% shields. This means shield-bypassing weapons can be very effective against them. This mod adds base hardening to shields and armor, increasing with their tier. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. That’s how badly hardening gimps penetration weapons. is it worth it do you think?Stellaris. 6 update. Does this mean I don't need any armor at all?Stellaris. If your FAEs/disruptors/etc. That’s how badly hardening gimps penetration weapons. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Losing 100 Ar or 125 Sh to get 65 Hull. So which one is best based on your experience with the game so far. The wiki doesn't say anything about them having point defense. I prefer armor Regen and have a slight armor favoritism. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. (Note: patch 3. 29. But only occurs during combat if you have shield capacitors installed. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. invol713 • 5 yr. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. . While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5x divider on shields. Added new. Stellaris. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. PvP is where the fleet composition you use matters a lot more I think. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Stellaris Wiki Active Wikis. If your post has been moved here from another thread, please re-read the thread rules and feel. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. ReplyStellaris. Increased the base damage of Flak PD. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. So 2x Adv Shield hardener for 50% hardened shields. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris is a sci-fi grand strategy game set 200 years into the future. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. The new shield hardening tech uses Zro, so now it's available to machines as well. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Added new. In this video I test out the new Armor Hardeners which is part of the new 3. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Depends on how you define "micromanaging". 6x Crystal plating - 1650 HP. It also means you will only need 50% shield hardening to fully harden against these threats. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Meaning you can get 100% hardening on a large ship, pretty easily. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Below is an example of what I found out while testing ship combat. Not on corvettes though. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. R5: Found a choke point on a pulsar that gives 100% shield nullification. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. If the target has shield hardening, they still work together to beat the shields first. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. There are few weapons in the galaxy that can penetrate the hulls. Legacy Wikis. 2x Armor III - 430 HP. This is so effective that ~40k fleets 1:2 destro/cruiser. and a huge stack of armour. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 00. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. That's good, but not great for an ascension path. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. r/Stellaris. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Stellaris Wiki Active Wikis. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. It gets deleted when the colossus is used. Refire rate and general stats have been adjusted. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 64) with. Time to load it up with armor and plasma! 12. . and there is no way to bring them back. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 34. . Stellaris Real-time strategy Strategy video game Gaming. Cool. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I believe one of the fallen empires are very into disruptors. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Tried again, happened again. Similar argument applies to, e. 7% shields/day, or 250 out of 35834. Ograe • 5 yr. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Stellaris. 6 “Orion” update includes many changes to combat. Like this: Unbidden have. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Equip an ancient suspension field 2. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Bumc Apr 10 @ 12:11pm. Yes it's worth it. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 6 update. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. M: +315 shield HP (505 with AP), 4. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. A new Stellaris update 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. 10. However I have been dealing with an issue of failing the psionic shield event after save scumming. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In this video I test out the new Armor Hardeners which is part of the new 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . 5 x 1. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. ago. Both have their shield_penetration modifier set to 1. Stellaris Wiki Active Wikis. 1. As you’re doing that, send in. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. " Even at 100% armour pen it still reduces damage. Added new. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. armor an shield hardening definitely help ship survival vs missiles and disruptors. #15. It's a. Deflectors are shields and do the same as any other shield within the game. Jump to latest Follow Reply. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. There's not really that much you need in terms of utility components. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Living Metal and Zro are kinda weird resources because they have very few uses. Be prepared to make your moves once the Khanate fails…. We’ll go over a few basic strategies to help you figure out what works for you. Its not oppression. I ragequited after the battle, and than reloaded the save. It averages at 850. No they can not. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". 6 beta for Extra Ship Components:. 1. It's comparable to shield regen on fortresses. 6 “Orion” update includes many changes to combat. The shield hardening components kind of revive the shields back to their older glory. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. R5: Just got out of a battle and none of my ships shields are regenerating. Also I think the best combination is to use armor + hull utility slots, and not using any shields. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Shield hardeners are a new defensive technology in the upcoming 3. You should also be able to trade for food if need be. Just use a balanced approach when it comes to shields and armour. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. For instance, I can join federations. Later i tried picket cruiser with hardeners. MuffinFIN • 5 yr. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. This mod is a global compatibility patch for Stellaris 3. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. -100% doubles your shields. 50% shield hardening lets you live +100% longer (!!!!!). Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. 9 (played a couple more in older versions). Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The Dragon. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. The effect it generates is basically a pulsar + neutron star simultaneously. So the Whirlwind Missiles and Strike Craft both pierce shields. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. And Unbidden anchors now give their ships shield hardening and boost shield regen. In this video I explore the effe. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #2. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Modifier Effects. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Technology. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. The juggernaut is different because it can rotate so the arc emitters can always fire. - Slighly reduced the number of mineral and energy space deposits. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). > Solar system scaling submods for the primary version have been updated and should work with this mod. Stellaris: First Contact or Stellaris: Great Filters. 25 shield hardening and . Now, "performance vs fleet capacity used", that may be a different story. Yes it's worth it. Both are late game anyway so doesn't matter. FTL. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. #1. Battle ships are your heavy carriers and artillery weapons. worker output doesn't apply to specialist roles like researcher. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Once you out-tech the AI, there's no point beyond FEs and Crisis. 6 is now available on PC. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. There are few weapons in the galaxy that can penetrate the hulls. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Stellaris Wiki Active Wikis. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. But the opposite will be better in all other situations, and there are more of those than pulsars. When I mouse over the zero shields, it has a +100% shield nullification debuff. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. For downside traits, Unruly and Deviants are the best. Just don't put Afterburners there, please. Advanced Shield Hardening. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. Usually done by science ships. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Cool. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Added new aux components that use Exotic Gases, Rare. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. In addition, while most M weapons are 2x and L 4x the damage. is it worth it do you think?From wiki. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. ago. . Active Wikis. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. The wiki doesn't say anything about them having point defense. Various weapons will come in new sizes. Tactics Forever, before the dev put it on Steam and then gave up on it. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. . 100% is ideal value - as it would protect you from penalties from hull damage. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Using 3 on either shield, armor, or mixed made it easier for them. And will probably not have a 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Stellaris > General Discussions > Topic Details. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield capacitor gives +10% for more shield (2x repeatables) vs. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Below is an example of what I found out while testing ship combat. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Xaphnir. All Discussions. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. . Small ships can't do it. Gigacannon needs to do 12600 to. Legacy Wikis. 5 days. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Montu just released a defensive component tier list if you want a more indepth explanation. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Smaller ships only have one aux slot. ago. X branch. 3. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Stellaris. Field Manipulation - Tier 5. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Tried again, happened again. nAnd they got a hidden damage multiplier of shipsize+1. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Related Topics. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Shield hardeners are a new defensive technology in the upcoming 3. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris ship design is certainly more interesting than it was pre-3. Larger ships have more. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shuttle Crash. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. :- ( (building a new fleet is much. EDIT: the philosophy this is based on is pre-3. No. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. If your FAEs/disruptors/etc. 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Made this for my own use, so don't expect any big features or updates. So if that's what your enemies are running they're worth it, and if not, they're. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. The other version is "%chance to reduce any damage from penetrating at all" but I. There are three types of modifiers. I prefer armor Regen and have a slight armor favoritism. Yeah, the first time I ran into this, it confused me, too. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. ago. Meaning you can get 100% hardening on a large ship, pretty easily. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Third, buff the hardening components. 6 beta for Extra Ship Components: NEXT mod. Stellaris 3. g. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. That’s 17. It gives +10% weapons damage, +10% shield hardening for admirals. In this video I. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. , missiles vs shields. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 6 "Orion" open beta. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Very strong isn't helping with research. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 1 comment. Ship accuracy and evasion increased by 5%. But the opposite will be better in all other situations, and there are more of those than pulsars. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It has 3000 Hull, 45000 Shields. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. -100% doubles your shields. Rogue Agent. This will not only help balance armor vs shields. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. That’s either by design or by technical limitation. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%).